Introduction to UI Design
- Introduction to and overview of user interface design
- User Interface Hall of Fame and Hall of Shame examples
- The UI design process
UI Design Approaches
- UI design to address a problem with no solution ideas
- UI design for a known solution
- UI design to iterate on/improve an existing solution
- Common UI elements, colors, and their usage
Psychology and Human Factors for UI Design
- Fitts’s Law, Gestalt principles, animation heuristics
- Short- and long-term memory and user attention
- Perception and visualization, hierarchy
UI Design Trends and Principles
- Trends for UI design (Material Design, Flat Design, Real/Skeuomorphic Design, etc.)
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- Design principles (Visibility, Feedback, Mappings, Constraints, High-Level Models, Distributed Cognition, Activity Theory, etc.)
Learning Outcomes
- Distinguish between good and bad UI design examples
- Choose the right approach for different UI design scenarios (from-scratch design, known solution, iteration)
- Apply psychological foundations such as Fitts’s Law and Gestalt principles to interface design
- Design interfaces that respect users’ short-/long-term memory and attention
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- Apply current UI design trends and core design principles (visibility, feedback, constraints, etc.) in practice
Target Audience
Relevant for the following roles:
- UI/UX designers
- Product managers
- Software developers, testers
- Anyone who wants to evaluate user interface quality
Prerequisites
There is no formal prerequisite.
Course Duration: 1 day
Format: Case reviews
Certificate: Certificate of attendance (not a formal/accredited certification)
This course covers the fundamental process and principles of user interface (UI) design — from good and bad UI examples (Hall of Fame/Hall of Shame) to different design scenarios (designing from scratch, designing for a known solution, iterating on an existing solution), from psychological foundations such as Fitts’s Law and Gestalt principles to current design trends such as Material Design and Flat Design.

